Publisher: Valve
As one part of our
game of the year 2007,
Half-Life 2: Episode 2 set a new high in narrative and gameplay for the series. Using Valve's widely used, albeit not overly hardware intensive, Source engine that also features as a part of legendary games like
Counter-Strike, Team Fortress 2 and
Portal, we were keen to feature its performance here too.
The Source engine is the most scalable engine we test. While it still supports only DirectX 9.0, it features effects like dynamic lighting with HDR effects, motion blur, advanced Havok Physics and high model details.
Episode 2 took
Half-Life outside into large open environments for the first time and we test with Gordon running through a large open level that combines forest and houses, with explosions and physics.
All in game detail settings are set to their highest levels, with HDR enabled, and for anti-aliasing MSAA was used where both settings were set from inside the game.
Due to performance issues encountered whilst benchmarking, we have repeated many of the tests for Half Life 2 for previously tested cards.
-
ATI Radeon HD 4870
-
BFG GeForce GTX 280 OCX
-
EVGA GTX 280 Superclocked
-
Zotac GeForce GTX 260 AMP!
-
Asus GeForce GTX 280 TOP
-
Nvidia GeForce GTX 280
-
Nvidia GeForce GTX 260
-
Nvidia GeForce 9800 GTX+
-
ATI Radeon HD 4850
-
Nvidia Geforce 9800 GX2
-
ATI Radeon HD 3870 X2
Frames Per Second
-
EVGA GTX 280 Superclocked
-
BFG GeForce GTX 280 OCX
-
ATI Radeon HD 4870
-
Nvidia GeForce GTX 280
-
Asus GeForce GTX 280 TOP
-
Nvidia GeForce GTX 260
-
Nvidia Geforce 9800 GX2
-
Nvidia GeForce 9800 GTX+
-
ATI Radeon HD 4850
-
ATI Radeon HD 3870 X2
Frames Per Second
-
Asus GeForce GTX 280 TOP
-
BFG GeForce GTX 280 OCX
-
EVGA GTX 280 Superclocked
-
Nvidia GeForce GTX 280
-
Nvidia Geforce 9800 GX2
-
Nvidia GeForce GTX 260
-
ATI Radeon HD 4870
-
Nvidia GeForce 9800 GTX+
-
ATI Radeon HD 4850
-
ATI Radeon HD 3870 X2
Frames Per Second
We're still experiencing benchmark problems in
Half Life 2: Episode 2 and the issue is clear to see in the results tables. All the GeForce series cards seem to be hitting a performance
"glass ceiling" at around 120FPS at lower resolutions with 4xAA.
At the highest resolution the EVGA produced remarkably similar scores to that of the stock card, due to its relatively minor 18Hmz core overclock. However, even the higher overclocked GTX 280s offer just a few frames per second performance boost in Half Life 2, indicating that GPU overclocks don't directly translate into source engine performance.
Want to comment? Please log in.